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Game design & development

A world feels alive
when it answers back.

Interactive experiences where character, code and player choice move as one.

Not a sequence of screens.
A sequence of decisions.

I approach games as living systems: rules that create rhythm, feedback that builds intuition, and art that gives every action a point of view.

System logic World design Player feedback Animation

Design the world.
Define how it behaves.

Creative direction and technical structure are developed together. The goal is not simply to make a world look convincing, but to make every interaction feel intentional.

  1. 01

    World design

    A visual language that establishes place, tone and possibility.

  2. 02

    Gameplay mechanics

    Clear rules shaped into movement, challenge and meaningful choice.

  3. 03

    Player experience

    Feedback and pacing that help every action feel immediate.

Olé
Antonio!

A Spanish adventure built around momentum, timing and personality. Programming turns animation into action—and action into a story the player performs.

Read the making-of
Ready to play? Play Olé Antonio!
01

Readable action

Movement communicates risk, direction and opportunity at a glance.

02

Expressive timing

Animation and code share the same rhythm, keeping control responsive.

03

Playable character

Personality lives not only in the design, but in the way the game moves.